Our Newest Recruit: Chris Eng

Người đăng: Admin on Chủ Nhật, 14 tháng 6, 2009


I wanted to take a moment (and some of Michel's blog space) to introduce a new member of the Insanely Twisted Shadow Planet team here at FuelCell - Chris Eng. Chris applied to FuelCell for an internship under the University of Washington's Computing & Software Systems course and ever since has been instrumental in the development of ITSP. Most notably lending a much needed programming hand in the demo build we put together for the XBLA group at Microsoft. Contributing everything from AI state machines to bug fixes and polish, (even Michel can't break the build now!) Chris really knocked it out of the park.

Recently Chris graduated and gave a presentation on his internship at the UW's Bothel campus. A number of the FuelCell staff was on hand to witness this great moment in video game history, so I thought I'd share some photos with you. Also, it's good to mention Chris took first prize in the poster design section of the presentation - which not only comes with bragging rights, but also a large bag of victory blow pops. Congratulations Chris!

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More Alien Madness

Người đăng: Admin on Thứ Hai, 8 tháng 6, 2009


The presentation at the "Industry Giants" conference went extremely well. All the footage I showed was enthusiastically received with cheers and applause.

Unfortunately, I forgot to take my camera out of my suitcase so I don't have any pictures to share. To make up for it, here's another rejected design I did for our main alien character.

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Industry Giants

Người đăng: Admin on Thứ Bảy, 30 tháng 5, 2009


I'd like to invite those who live in or around the Dallas area, to come and check out the Industry Giants symposium on June 5th and 6th. Among other things, I am scheduled to give a presentation where I'll discuss the making of Insanely Twisted Shadow Planet. I promise to show lots of never-before-seen gameplay footage.

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Interview @ The Escapist

Người đăng: Admin on Chủ Nhật, 24 tháng 5, 2009


A few weeks ago, I was interviewed by Nathan Meunier, from the popular gamer website, The Escapist. Nathan writes a bi-monthly column called Indie Queue that highlights indie games currently in-development. The interview came out today, so check it out!

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Microsoft Presentation

Người đăng: Admin on Thứ Bảy, 16 tháng 5, 2009


The presentation with Microsoft on Thursday went extremely well.

We all worked our butts off to give them an eye full and without sounding pretentious, I must say that we really delivered. Getting the new demo ready for the presentation was no small feat. Our meeting was scheduled for Thursday 10 am and, after weeks of long hours, we completed the presentation material by Thursday 5 am! The whole team came through big time! Joe, Jonathan and myself went to the pitch having not slept for over a day. We all looked pretty exhausted, but fortunately, the work we showed spoke for itself.


We have a new two and a half minute HD trailer and a bunch of video captures of actual game play that I'm extremely proud of. Everything is coming along beautifully. I can't wait to share some of this stuff with the internet world. I hate the trailer that is currently on line as I feel it is no longer representative of the quality and the sheer epicness of our game. But since we are talking with Microsoft, we will not be releasing any of the new material for the time being. You'll have to be patient. In the meantime, we'll keep posting preliminary artwork and screen grabs to keep you checking the blog.

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Upcoming Presentation

Người đăng: Admin on Thứ Bảy, 9 tháng 5, 2009



The last few days have been intense to say the least. We're getting ready for a big Microsoft presentation this coming Thursday. We've got a lot of new exciting footage and gameplay to show them and we have a revised proposal that should be quite enticing. Our new 2.5 minutes HD trailer showing the overall vision of the project should make a strong impression. ITSP on the Xbox could be a cool thing indeed!

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The Homebase Observatory

Người đăng: Admin on Thứ Bảy, 2 tháng 5, 2009



When art directing the opening part of the adventure, set on our alien homeworld, I wanted to make sure to create an environment that would contrast strongly with the shadow world. I used soft and earthy colors, and restrained myself to not go too weird on the vegetation, as I wanted to keep the really strange stuff for later on. This image shows the homebase/observatory where our alien hero observes the shadow planet, keeps his equipment, and builds his ship.

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