PAX East, New Website and Press Release

Người đăng: Admin on Thứ Tư, 9 tháng 3, 2011




The past few months have been quite a marathon, to say the least, with Joe and I, as well as members of our team working into the wee hours of the morning. We're approaching the completion of the game and we're all dedicating ourselves to make ITSP as memorable as possible.


Joe, Andrew Scott (our sound maestro) and I will be flying to Boston tomorrow to unveil the game at PAX East on March 11th. You can read our press release here.


I've also designed a new website that centralizes everything about Insanely Twisted Shadow Planet. Even this blog will now be readable within the main website. Go check it out at www.InsanelyTwistedShadowPlanet.com.


The website is going to keep growing with artwork and videos added periodically until the release date. Check out the art gallery for a peak at what's coming!


Last but certainly not least, we're going to release a gameplay video with 10 minutes of footage to coincide with the PAX event. Make sure you check out our video section on march 11th when the videos go live.

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Coverage from Montreal

Người đăng: Admin on Thứ Sáu, 4 tháng 3, 2011


Insanely Twisted shadow Planet has caught the eyes of La Presse, Canada's largest francophone newspaper. They did a video interview with me a few days ago, and today, they published a cool little article in both the printed and on-line version of the newspaper. Here's a link to the article.


My apologies to my partner, Joe Olson, who gets referred to as Joe Wilson in the article.

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Prelude to Eden

Người đăng: Admin on Thứ Ba, 8 tháng 2, 2011


We're going to have some big news about the game very soon. We're all working around the clock as our completion deadline approaches. We're asking everyone for a bit more patience. I guarantee you will all agree that it was worth it when you see the finished game. In the meantime I thought I'd post my 1995 short film, Prelude to Eden, which I just uploaded on YouTube in full HD 1080P.

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Videogames as Art

Người đăng: Admin on Thứ Ba, 12 tháng 10, 2010



I recently became aware that the famous movie critic Roger Ebert wrote,"videogames can never be art". I find it puzzling that he could make such a statement, since what attracts me to videogames, as an artist, is the unlimited potential for art. The cinematics are one of the many aspects that get my creative juice flowing.


While building the cinematics, I've been forced to constantly use my imagination to solve creative and technical problems while remaining on target for our milestones. It has been challenging and exhilarating at the same time. One of the thing that Joe and I agreed upon right off the bat was to keep them short and sweet - focus on quality rather than quantity. I'll take two great minutes of animation over twenty minutes of average any time. We want the cinematics to feel like rewards, not something you want to fast-forward through.



The next challenge will be to make the transition between cinematics and game play completely seemless. I look forward to that!


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Dimmu Borgir

Người đăng: Admin on Thứ Năm, 23 tháng 9, 2010


We're very happy to officially announce that the music of Dimmu Borgir, courtesy of Nuclear Blast and Prophesies Publishings, will be featured in our game's cinematics. The music is beautiful and epic and really adds power to the images.

A bunch of us from the studio went to see them in Seattle the last time they were in town and we loved the show. We’re delighted to have them be a part of our project.

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My New Short Film, Sensology

Người đăng: Admin on Thứ Tư, 4 tháng 8, 2010


We're going to be posting some updates on the game soon. In the meantime, I thought I'd share my recently finished short film, Sensology. Enjoy.

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Let's Paint An ITSP Stencil

Người đăng: Admin on Thứ Ba, 8 tháng 6, 2010


Our trailer for ITSP inspired Ian Fagan, an artist from Portland, to create a stencil painting of one of the creatures featured in the game. He posted a video on YouTube demonstrating his technique. Check it out.

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