Another One from the Reject Pile

Người đăng: Admin on Thứ Bảy, 25 tháng 4, 2009


In our search to find a design for our alien hero, I came up with some pretty weird concepts. This design was just too strange and not relatable enough, but we all got a kick out of it.

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Alien

Người đăng: Admin on Thứ Bảy, 18 tháng 4, 2009


One of the challenges when designing the art work for the game, was to come up with a unique and appealing character who would be the hero of our adventure.

Here's an early version of the alien scientist who builds and pilots the ship that will explore the shadow planet world.

We all liked him but ultimately, we felt that the design was a little too cute and typical, so off he went to the reject pile.
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A New Blog

Người đăng: Admin on Thứ Bảy, 11 tháng 4, 2009



Hello folks. Many months ago, a decision was reached by concensus that we would keep quiet about our videogame until we get closer to our release date. Although, I was itching to release new footage and images, I held myself back and agreed to keep everything under wrap. The fact that we've been quiet doesn't mean that work on the game has stopped. Far from it. In fact, since last September, Insanely Twisted Shadow Planet is where I've dedicated the majority of my working hours. My partners at Fuelcell have also been pulling long hours programing, animating and building what we believe is going to be a unique gaming experience.

After discussing strategies on how to bring this project to fruition, we've decided to break our vow of silence and start sharing some of our work on-line to get people excited. As production progresses, I will share our triumphs and hardships, I will update with insights, videos and images at least a couple of times a month. I hope you'll enjoy the ride. Stay tuned.


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A New Studio

Người đăng: Admin on Thứ Hai, 27 tháng 10, 2008


Making a video game independently is no easy task, especially when you're trying to make the most epic side-scroller of all time! Because the offers from publishers that were made to us failed to meet our demands, we've decided to pursue the making of Insanely Twisted Shadow Planet independently.


After many months of struggle, we finally have a nice studio space, as well as all the hardware and software needed for our project. With a crew of 8 (so far) of the industry's top talents, we're forging ahead to get this game in the hands of anxious gamers by mid-2009.


I feel fortunate to have such an amazing crew working with me and I value the friendships I've made in pursuing this challenging endeavor. I'm thankful to Joe Olson (above) for planting the seed in my brain a couple of years ago. It's amazing where life takes you when you remain open to all potentialities.

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Working on the Tutorial Level

Người đăng: Admin on Chủ Nhật, 5 tháng 10, 2008


These past few weeks, I've been working hard on the tutorial level. I'm really excited about it! I wish I could share some of the new artwork but we've made the decision to keep everything under wraps for the time being, so you'll all have to be patient. Stay tuned.

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Still Going...

Người đăng: Admin on Thứ Năm, 22 tháng 5, 2008


For all those who've been asking...

Yes, we are still very much at work on the game. We've created a new 1-minute trailer, and screened-captured 10 minutes of actual play to show investors. It's a pretty impressive package.

I've entered a legal partnership with Fuelcell to produce the game and I could not have chosen a better team. These guys are amazing at what they do and I totally respect their opinions. It's a good matchup.


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First Round

Người đăng: Admin on Thứ Năm, 17 tháng 1, 2008


Our first round of Insanely Twisted Shadow Planet demos is now completed and the reactions from all publishers were overwhelmingly positive. Not only was the esthetic of our game praised but everyone was amazed at the game play as well. Of course, our intention is not only to make a beautiful game but to create a memorable gaming experience. I'm glad this is coming through.

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