Interview @ Platform Nation

Người đăng: Admin on Thứ Sáu, 28 tháng 8, 2009

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Wallpaper and Trailer HD Masters

Người đăng: Admin on Thứ Bảy, 22 tháng 8, 2009


Our exclusive deal with Gametrailers.com has reached its term so we are free to make the trailer available to anyone who wants it. We've created a series of 6 HD masters with different type of compression as well as a lossless version.

We've also had several request for wallpaper images. That's why we are releasing 31 hi-res images (1920 x 1080) to the public.

You get get the goodies at this link.

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Interview @ Core Gamers

Người đăng: Admin on Thứ Sáu, 14 tháng 8, 2009

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Here's our little alien.

Người đăng: Admin on Thứ Sáu, 7 tháng 8, 2009


Here's the design of the little alien scientist we finally settled upon. You can see him in action (briefly) in the trailer at 0:44 - 0:45.

We've built this little guy in 3D and are using Maya for the animation. However, our goal is to make the final animation look completely hand drawn. Our test footage so far is very promising.

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Update

Người đăng: Admin on Thứ Sáu, 31 tháng 7, 2009


We've got a lot brewing right now. We had a big breakthrough in our technology this week which opens up a whole new realm of possibilities. My brain is buzzing with design ideas and I look forward to create visuals that will help implement this new technology.

Next week, I'll be visiting my family in Quebec while Fuelcell is relocating to a spiffy new facility. I can't wait to see the new studio when I get back.

If you are a member of the press who has contacted us and we haven't responded, you might want to send us a reminder in a couple of weeks. Joe has been answering a huge amount of emails but some of them are bound to slip under the radar.

In earlier posts, I've shown some of my failed attempts at designing our main alien character. Here are two more designs that didn't make the cut.


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A Big Thank You

Người đăng: Admin on Thứ Sáu, 24 tháng 7, 2009


The reaction to the trailer was very positive. The release did exactly what we were hoping it would do: get the attention of publishers.

We'd like to thank everyone in the media who posted about our trailer and helped spread the word. You can read some of the coverage we received through the links below:

Kotaku, Rock, Paper, Shotgun, Destructoid, el33tonline, Notcot, Giant Bomb, Awesome Radical Gaming, Killer Wolverine's News Blog, Solomother, onelargeprawn, Gamer Limit, Spons, Gamer Sushi, Geekstrike, Info Addict, Elotrolado, TIGSource, En Direct de mon Ecran, 1Up, Aroba 8 Ball, Indie Games, Mike DiLuigi, N4G, Fidgit, Offworld, Alexoid, CJP, MediaWhoreNetwork, VG247, Gaygamer, 4 Color rebellion, We Game, AATG, Vox Ex Machina, Neoteo, Joystiq, XBox Mag, Game Almighty, The Awesomer, Boing Boing, The Android Workshop, Team Liquid, 360 Only, Nations of Videogames, Ecrans, Button Masher, The Bayle, Epic Battle Axe, PC Dome, Current Gaming, Frederator, Info Addict, Headphonaught's Nanolog, VideoJuego, Aeromental, Gamegea, CG Hub, Niubie, Sarcastic Gamer, UnderPC, Universe Bot, The Weird Pixel, 4 Player Podcast, Video Games Blogger, Game Blog, Beef Jack, Crush! Frag! Destroy!, Oddlight, Valhalla, Reign in Blog, Gamers Throne, La Pause du Gamer, Unreality Magazine, What They Play and Cartoon Brew.

This past week, we've been asked a lot of questions concerning platforms, release date, software, wall paper, etc. We'll be tackling all these issues in future posts so make sure you stay tuned.

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New HD Trailer on GameTrailers.com

Người đăng: Admin on Thứ Tư, 15 tháng 7, 2009



Watch the new trailer for Insanely Twisted Shadow Planet on Gametrailers.com:
HD Version - Standard Version.


Here's a little history of our project so far:

In 2007, Joe Olson and I discussed the idea of collaborating on a video game project. We imagined a side-scroller that would combine old school arcade style game play with feature film quality design and animation. Thus was born Insanely Twisted Shadow Planet.


Soon after, Joe, a team of industry veterans, and I formed a partnership to begin development. A few months later, on August 27, 2007, we released our first trailer on-line. Yes, it's been a while, but by no means have we been standing still. Since starting the project, we developed the story arc and interstitials; we created environments, creatures, and mind-bending effects animation; we’ve blocked out levels, came up with new, exciting and challenging game designs; we resolved technical issues and made several technological breakthroughs.

We are excited to share some of the progress in this new trailer, which consists entirely of in-game footage. It conveys the scope, style, and breadth of the experience we aim to bring to the player.

The trailer also features the track “Blood Hunger Doctrine” from the album Death Cult Armageddon by Dimmu Borgir, used here with gracious permission by the band and its record label, Nuclear Blast.


We are hoping that the release of this trailer will bring forth potential financial partners who share our passion for Insanely Twisted Shadow Planet and who can help us bring this title to the marketplace.

We strongly believe that Insanely Twisted Shadow Planet is going to be a hit, and the few who have glimpsed the progress unanimously agree. Twenty minutes of footage from the game were shown recently to attendees at the Industry Giants symposium in Austin, Texas, and the audience responded with great enthusiasm. You can read some of their comments here.

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