Dimmu Borgir

Người đăng: Admin on Thứ Năm, 23 tháng 9, 2010


We're very happy to officially announce that the music of Dimmu Borgir, courtesy of Nuclear Blast and Prophesies Publishings, will be featured in our game's cinematics. The music is beautiful and epic and really adds power to the images.

A bunch of us from the studio went to see them in Seattle the last time they were in town and we loved the show. We’re delighted to have them be a part of our project.

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My New Short Film, Sensology

Người đăng: Admin on Thứ Tư, 4 tháng 8, 2010


We're going to be posting some updates on the game soon. In the meantime, I thought I'd share my recently finished short film, Sensology. Enjoy.

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Let's Paint An ITSP Stencil

Người đăng: Admin on Thứ Ba, 8 tháng 6, 2010


Our trailer for ITSP inspired Ian Fagan, an artist from Portland, to create a stencil painting of one of the creatures featured in the game. He posted a video on YouTube demonstrating his technique. Check it out.

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30 fps vs 24 fps

Người đăng: Admin on Thứ Sáu, 14 tháng 5, 2010


When I started doing animation work on ITSP, Joe told me that 30 frames (or more) per second was standard for video games. I've always animated at 24 frames per second, that being the standard for the movie industry. Since a lot of the animation I do is hand drawn, increasing the frame rate by 20% meant a lot more hours to produce the same lenght of animation.


And so, Joe and I decided that I would animate at 24 fps and the game engine would adjust its playback speed when displaying my animation.

But then, I saw how smooth and silky my animation looked when we mistakenly displayed it at 30 fps. I was immediately hooked. I love how animation looks at this increased rate, especially when it's hand drawn!

So no worry, all the animation in the game will be at a minimum of 30 fps. No cheat!

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Fixed Fragmented Fluid

Người đăng: Admin on Thứ Năm, 29 tháng 4, 2010




Just thought I'd let everyone know about my upcoming animated project which will premiere in Vancouver on June 25th, 2010. I've wanted to do a project such as this for many years, ever since I discovered the abstract work of Oscar Fischinger, Norman Mclaren, Kandinsky and Yves Tanguy. I got started in 2006, and now, four years later, I'm finally going to be able to share this work with an audience.

Using cutting edge technology, I will be performing the animation with the musicians, creating a dialogue between music and images that should be quite exciting. I would like to point out that the seven musicians involved in the project are all fantastic and are worth the price of admission all by themselves. So if you're in Vancouver on June 25th, you might want to check it out! Tickets can be purchased here.

You can read about how the project came about here.

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New Website Layout

Người đăng: Admin on Thứ Bảy, 24 tháng 4, 2010


I've reconstructed the layout for the official site.


At the bottom of the webpage, I embeded a 1080P new rendering of the interstitials that inspired the game. The shorts were never showed in HD before. I still had the source files and was able to make a new version. Check it out.

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Michel Gagne and Fuelcell Games Bring Insanely Twisted Shadow Planet to Xbox LIVE

Người đăng: Admin on Thứ Hai, 29 tháng 3, 2010



Seattle, WA, March 2010 – Michel Gagne and Fuelcell Games are pleased to bring their independent video game, Insanely Twisted Shadow Planet, to Xbox Live® Arcade.

Michel Gagne and Joe Olson, CEO of Fuelcell Games, met in 2007 in Seattle’s Fremont district where they discussed the possibility of bringing feature quality 2d animation to the gaming world in a classic side-scrolling adventure. Shortly after, a production team was assembled and Fuelcell Games was born. Their mission: bring the vision of Insanely Twisted Shadow Planet to life.

“This is one of the most thrilling projects of my career”, said Gagne. “I love working on ITSP with Joe and his team. It amazes me to see how they’re able to expand on my concepts and animations and create such a memorable interactive experience. Simply put, this game is going to rock!”

The Fuelcell team has been busy building a studio infrastructure and quietly working with Gagne on ITSP while exploring partnerships to develop the game. After months of negotiation with several entities, it was decided that Microsoft and Xbox LIVE Arcade was the best possible home for the project.

“The team here at Fuelcell is incredibly excited to be starting production in full force on Insanely Twisted Shadow Planet”, said Olson. “We’ve assembled an extremely talented, dedicated, and passionate group of people around this unique project. The combined forces of our team of game industry veterans, Michel’s unique artistic style and vision, and Microsoft’s expertise in the downloadable game space is sure to make for a lasting impression on 2D gaming.”

“Microsoft is thrilled to have Insanely Twisted Shadow Planet heading to Xbox LIVE Arcade”, said Saxs Persson, Senior Director of Xbox LIVE Arcade. “We look forward to helping Michel and Fuelcell realize their creative vision, and continuing to support independent developers looking to drive innovation on our service.”

For more information on Insanely Twisted Shadow Planet visit www.insanelytwistedshadowplanet.com or the official blog at http://michelgagne.blogspot.com.

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